Monochroma Press Kit



Monochroma is a cinematic puzzle platformer developed in Istanbul. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles, and solving unique puzzles in an industrial-alchemic world set in the 1950’s. Monochroma has been described as Limbo meets Ico. However, Monochroma is much more than a skilled mix of two great games: It is a deeply visual, intellectual, and emotional experience. There are no written or spoken words used in Monochroma, which therefore requires the player to be actively involved to understand the narrative. The story itself becomes part of the puzzle.

The Gameplay

The 6 hour long gameplay builds upon the relationship and unspoken sacrifice between two brothers. Early on, your little brother injures his leg—so you must carry him on piggyback to continue further. You can’t run fast or jump high while carrying your brother. Furthermore, you must put your brother down temporarily in order to solve most of the puzzles—but you can only do this where it’s bright. Like most small children, he is afraid of the dark—and you can’t leave him behind. This is just one of the elements that makes Monochroma unique and engaging. Both brothers must survive for the player to win the game. However, if one dies during the process, don’t worry: Monochroma has a player-friendly, ultra-fast checkpoint system.

The Team & Collaborators

  • Burak Tezateşer – Executive Producer
  • Orçun Nişli – Creative Director / Game Designer
  • Metin Arıca – Lead Programmer
  • Emre Serdar Akinci – Gameplay Programmer
  • Erkan Ertürk – Art Director / Concept Artist
  • Emek Can Özben – 3D Artist
  • Erçin Gündüz – 3D Artist  / Character Modeller
  • Aygün Kaplan – 3D Artist / Texture Artist
  • Alpan Aytekin – Sound Director
  • Istvan Erdos – Character Animator
  • Refik Toksoy – Coordinator
  • LOV B&D – 2D Art and animations
  • Gevende – Music

About Nowhere Studios

Nowhere Studios was established in 2010 Istanbul, Turkey with the goal of bringing games made with passion and skill to players all around the world. We seek to infuse the spirit of classic games into all of our next-gen titles to make games FUN once again.


Kickstarter video


Teaser trailer

Download (.mp4)



Concept Arts:


Game Demo Download Page:

Monochroma Website

Social Media






Monochroma has been Kickstarted and Greenlit in the summer of 2013:

Kickstarter page:

Greenlight page:

Monochroma has won “The Best Indie Game award” in GameX 2013

Kellee Santiago, producer of Journey said : “I can’t wait to get lost in the shadows and the rain of Monochroma”

Vander Caballero, creative director of Papo & Yo said: “An astonishing game that challenge even the top indie developers from the west”

Kevin Saunders – Project Lead of Tides of Numenera said “A great example of artistry in game design”

Selected Articles, Reviews and Interviews:


Burak Tezateser, Producer

This entry was posted by Nowhere Studios.

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